Ray Tracing Dynamic Scenes on the GPU

Sep. 2010 – March 2011
Ray tracing dynamic scenes is an interesting challenge. A lot of literature about the subject of ray tracing is concerned with creating optimal acceleration structures, mostly trees. In my master’s thesis I explore the relationship between construction speed and tree quality and if the overall rendering time can be increased by producing acceleration structures much faster, but at a lower quality.

The thesis can be downloaded here.